Pouco conhecido Fatos sobre The First Berserker: Khazan.



After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis por dificuldade e a variedade de mecânicas de combate e habilidades tornam este jogo acessível para jogadores por todos ESTES níveis.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

Isso não foi reflexo único Destes aumentos DE minhas habilidades ou Destes melhores equipamentos do protagonista, contudo sim do jogo realmente deter ficado menos desafiador (ou mais justo) desse ponto em diante.

Khazan's chance for revenge comes when he's freed and possessed by a netherworld The First Berserker: Khazan spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.

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Isso porque, apesar por ter características tais como combates punitivos e qual dependem bem do gerenciamento do estamina e ambientes usando Porreiro design e atalhos interessantes, eles não trazem Praticamente as ferramentas de que ajudam a disparar personalidade ao game.

Novo soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e um suco bastante bom para se repetir

Usando 1 visual visual cell shading de que imita 1 anime, este game se destaca através maneira tais como usa seu sistema do habilidades de modo a atravessar ao jogador a sensaçãeste do de que este protagonista é poderoso.

Acompanhe a jornada de Khazan em busca de vingança e aprenda como ele se torna o primeiro berserker no Universo DNF.

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